About

Hi, I’m Mitchel

a systems-focused Game Designer with a passion for crafting immersive, expressive gameplay.

I’ve designed and delivered over 100 updates for Adventure Quest 3D, including core PvP systems, class mechanics, and seasonal content. Now, I’m building something new from the ground up as the Design Lead on an indie ARPG that blends high-speed movement with tight combat and layered level design. Whether I’m scripting a new mechanic, designing a progression loop, or balancing a combat system, I thrive at the intersection of creative vision and player-centered execution.

Early on

I started my journey when I was 5 years old in my grandparents basement. My uncle showed me Sonic the Hedgehog on the Sega Genesis. We would spend hours and hours playing games together. I knew quickly after that I wanted to give other people similar experiences. I wanted to bring people together and let them have great times with friends and family so I taught myself to code when I was 11. No barrier was too tall for me and that natural drive and problem solving has lead me to where I am today.

Current

I’m currently the Design Lead on an indie action RPG focused on momentum-based movement, fast-paced combat, and expressive level design. After serving as the Game Lead on Adventure Quest 3D, where I led PvP system design and seasonal content development, I transitioned into indie development to build something bold from the ground up. While I wear many hats in this new role, I stay grounded in hands-on systems design—prototyping mechanics, refining gameplay feel, and keeping the player experience at the heart of everything I create.